March 06, 2007

Sheep, camels and llamas... all in space

Jeff Minter recently made a presentation at Google.  If you are not a gamer, Jeff is a very prolific programmer with a perplexing obsessions for animals and an undisputable talent for writing top-rated action games.  He started his career on Vic's and C-64 and he's been repeatedly known to push the limits of whatever hardware he was programming on.  All his games feature spectacular psychedelic effects and sound tracks that are guaranteed to make you laugh even if you're just watching the game.

Jeff went through a quick history of the games he worked on and concluded on his current project, called Space Giraffes.  Here is a quick overview:

  • GridRunner, on C64.  A Centipede-looking game that is going much faster than any you've seen.
  • Attack of the Mutant Camels.  A Defender-like game that includes giant camels that got in trouble because it was looking too much like The Empire Strikes Back.
  • Sheep in Space.  A space shooter with a sheep as a...  ship, that needs to land and graze on grass to refuel.
  • Llamatron.  A supercharged Robotron, probably his most famous game.
  • Tempest 2000, on the Jaguar.  When he presented this game to Atari, he was told that he wasn't programming the console correctly.  Tempest became the number one selling game on the Jaguar and he was hired at Atari shortly afterwards.

His current project is Space Giraffe, on the XBox 360, a souped up version of Tempest.  Jeff spent some time showing the game and explaining the thought process behind the logic, how the hostiles work and react and where his inspiration comes from.

If you've never played a Jeff Minter game and that you like fast-paced action games with an edge, you know what to do.

 

Posted by cedric at March 6, 2007 03:23 PM
Comments

Attack of the Mutant Camels (Gridrunner II) was the centipede-like game. It was one of the first games I ever got for the C-64.

Minter is also responsible for the music visualisation built into the XBox 360. You just assume these days that there's no place for independent programmers in the console gaming industry, and everything is just EA-like graduate sweatshops, so the continuing existence of independents like Minter is more than a little heartening.

Posted by: Charles Miller at March 6, 2007 03:50 PM

Any link to a Google Video?

Posted by: Alex Blewitt at March 6, 2007 04:01 PM
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