I will always remember the first time I saw Marble Madness.
It was around 1984 and my main computer had been an Apple ][
(then ][+ and then ][e) since around 1979.
One day, I walked past a computer
store that seemed to be attracting a lot of people. I made my way through
the crowd and stared in disbelief at the beautiful game that was being shown.
My jaw dropped at the resolution of the screen, the vibrant colors, the
unbelievable animation and the mystifying musical score…
Of course, I had heard of the Amiga. Who hadn’t? But
at the time, the Atari 520 were all the rage for their cheap price and
abilities that far surpassed those of the Mac Intosh.
This was going to change soon.
Days after seeing Marble Madness, I was still dreaming of the
mesmerizing images that were etched in my memory, and
deep inside, I knew that techno-lust had put an abrupt end to the relationship
with my beloved Apple ][.
I was fortunate enough to have parents who
understood the value of computers, so it only took a few months of bargaining to
convince my Dad to buy an Amiga 1000. Quite a purchase at the time, but
the potential was just too good to pass up.
Needless to say that I absolutely had to try this Marble Madness
clone called Rolling Madness 3D.
This game has pretty much been coded and drawn by one person called Luca Elia,
who reproduced the game on Windows on OpenGL. Even though today’s
technology certainly makes this kind of game easier to program than 25 years
ago, I still have to bow to Luca’s skills: Rolling Madness 3D is extremely
faithful to the original (including the music) and he even threw in a few
personal touches, such as a few extra views.